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New
HUD Menu Options
Chat
Scrolling Drop-Down Menu
The player has the option of selecting the placement position
of new messages and the direction that older messages move as
they age with this selector menu. "Bottom-to-Top" scrolling
causes the newest chat messages to appear at the bottom of the
chat window and move upwards as they become defunct, while "Top-to-Bottom"
scrolling is just the opposite. This function is set to "Bottom-to-Top"
scrolling by default.
Typing
Line Position Drop-Down Menu
When the chat key is pressed, the cursor appears in the chat window
at a pre-designated position, either at the top of the window
or the bottom. With this drop-down menu, the player has the option
of selecting whether messages being inputted appear above or below
other messages. This function is set to "Top" by default.
Comms
Messages Stay
Enabling this toggle switch prevents all messages in the comms
window from fading over time. When enabled, messages will only
disappear if newer messages supersede them. This function is enabled
by default.
Use
Target Identification
This toggle switch enables and disables the functionality of the
HUD computer to bracket targets. Enabling target identification
allows the HUD computer to draw brackets around all teammates
and all visible enemies (see the section on Target Identification
on The HUD page for more information).
Disabling this function removes all target brackets from gameplay.
This function is enabled by default.
Use
Objective Identification
This toggle switch enables and disables the functionality of the
HUD computer to show data on objectives. Enabling objective identification
allows the HUD computer to help the player distinguish between
objectives held and objectives to attack (see the section on Objective
Identification on The HUD page for
more information). Disabling this function removes all objective
data from gameplay. This function is enabled by default.
Show
Location in Team Say
When enabled, this selection places a location identifier to the
right of a player’s name but before his message when he
is talking to his team. For instance, when disabled, a message
spoken only to the team would look like this:
TroopersFan:
Cover me!
However,
when enabled, the message might appear like so:
TroopersFan
(Aurek Objective): Cover me!
This
function is enabled by default.
Show
All Messages in Chat
Enabling this toggle switch sets game messages, including kill
notifications and objective status messages, to display in the
comms window instead of in the upper- or lower-center of the HUD.
Enabling the feature prevents game messages from intersecting
with awkwardly-moved HUD elements. This function is enabled by
default.
Keep
Empty Typing Line
By default, pressing the chat key will clear a space for the message
input line next to the rest of the chat messages, by either replacing
a line (if the Typing Line Position is opposite that of the New
Message position, i.e. a "Top" position with "Bottom-to-Top"
scrolling), or by shifting the last line back (if the Typing Line
Position is the same as the position at which new messages are
displayed, i.e. a "Bottom" position with "Bottom-to-Top"
scrolling). With this function enabled, a special line at either
the bottom or top of the chat window (determined by the Typing
Line Position setting) is always kept clear of general messages,
decreasing the number of viewable lines in the chat window, but
preventing line shifts. This function is disabled by default.
Draw
Enemy Name
When enabled, this toggle will allow the player's helmet computer
to draw the names of targeted enemies on the HUD. Disabling this
function provides for a less-cluttered HUD and a more "gritty"
atmosphere, but at the obvious cost of being unable to see target
names. This function is enabled by default.
Chat
Font Size Slider
The Chat Font Size slider allows the player to alter the size
of the font in the chat window. Larger sizes are more visible,
but take up more space and detract from the number of lines viewable
in the chat window at once. Smaller sizes can be harder to read
depending upon the player's resolution settings, but allow for
a greater number lines. This function is set to size three by
default.
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