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The
Troopers HUD
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Health
Indicator
Located, by default, in the upper-left corner of the HUD,
the health indicator is comprised of a series of ten bars.
As the player’s health depletes, bars will deplete from
right to left before elimination. Health can be replenished
at any time by visiting a Bacta Station. See the section on
Recharge Stations on the Weaponry
page for more information on regaining health.

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Weapon
Icon
Located
just beneath the Heath Indicator, the Weapon Icon visually
indicates which weapon you are currently holding. The icon
serves as an extra reminder while the player is checking on
remaining health and energy levels, helping the player ensure
that nothing is ever left to chance.

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Next
Objective Readout
The Objective Readout lists the next objective that the player
must strive to attain, prefixed by the intruction "Use"
or "Destroy" depending on what the player must do
with said objective.

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Objective
Time Left Indicator
This circle slowly fills from bottom to top as a usable objective
is being completed. Once the circle is completely full, the
objective has been attained, and the next objective in the
game is activated.

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Rebel
Status Icon and Score Indicator
Directly beneath the Objective readouts sit the Rebel Status
indicators. While the current score of the Rebel Alliance
team is showcased on the right, a yellow line moves up and
down the Rebel icon to the left, providing a visual clue as
to how the Alliance team is doing in relation to the Imperials.

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Imperial
Status Icon and Score Indicator
Directly beneath the Rebel Status indicators sit the Imperial
indicators. While the current score of the Imperial team is
showcased on the right, a yellow line moves up and down the
icon to the left, providing a visual clue as to how the Imperials
are doing in relation to the Aliance.
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Overhead
Map
Displaying the player's location, the location of all his
or her teammates, the location of the next objective, and
the locations of any enemies your teammates have spotted,
the overhead map is an invaluable tool during any objective
match.
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Location
Readout
The location readout displays the name of the player's current
location in the map.
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Current
Class Icons
Displayed on either side of the chat window, the class icons
show which class the player is currently functioning as.
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Chat
Window
The in-game chat window displays game messages as well as
messages from your teammates and any broadcast messages sent
by either faction.
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Objective
Brackets
The next objective for the player's team os showed on the
HUD as being surrounded by brackets. Once the player is close
enough, the title of the objective appears beneath the brackets.
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Targeting
Reticule
Either static or dynamic depending upon the player's preference,
the reicule nevertheless shows the direction in which your
weapon is aimed.
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Character
Class Icons
Floating just above the head of any character in range, class
icons show the class of the displayed character. While enemy
classes show up only when targetted, friendly class icons
are visible even through walls.
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Kill Messages
Every kill and/or death in the game is displayed here.
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Number
of Clips Remaining
This number shows the number of full powerpacks the player
still has in his inventory. Depleted powerpacks can be recharged
at ammo stations.

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Number
of Shots Remaining
This number shows the number of shots remaining in the currently
equipped powerpack.

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Stamina
Bar
Sprinting and jumping deplete this bar. Once the bar is
depleted, a player can only move slowly and cannot jump.
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Target
Identification System
Troopers
uses a new and innovative method of tracking teammates, enemies,
and gameplay objectives in-game. There are two primary types off
identification systems: target identification, used to track all
teammates and visible enemies, and objective identification, used
to track major gameplay elements such as team flags, objectives,
and CapPoints. Identification systems can be activated or deactivated
from the game Menu; see the section on Troopers-Specific Menu
Options for more information.
The
target identification system, enabled by default, displays colored
brackets around players so long as they can be targeted, the rules
of which are based upon team affiliation and visibility. The color
of the brackets varies by health and team membership: all enemies
appear as blue at all times, while teammates’ brackets cycle
from green to red as their health falls. The color of the player’s
teammates’ brackets is identical to the color they see on
their own HUD health meters.
While
the brackets of teammates within the player’s field of vision
are always displayed on the player’s HUD, regardless of
whether they are visible via line of sight, enemy tracking is
dependant upon two contingencies: distance from the player to
the target, and whether or not a teammate has identified said
target. When the player identifies a target by drawing the reticule
over the enemy, brackets will close in around the enemy before
expanding away, notifying the player that the enemy's position
has been transmitted to the rest of the team. Teammates a suitable
distance away from the enemy will then be able to track the enemy's
position. At close ranges, however, enemy targeting becomes erratic;
interference from comlinks on separate frequencies often drown
out precision targeting; while the player will be able to continue
to transmit an enemy's location to more distant teammates, he
will be unable to maintain his personal targeting brackets.
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Objective
Identification System
The
objective identification system, enabled by default, displays
data regarding major objectives in the current map. Major objectives
include team flag bases and objectives. The colorization of Objective
ID's are directly related to the coloration of the Objective icons
on the HUD; ergo, an objective that appears as a blue circle on
the HUD must be captured by the player's team, and so appears
with a blue Objective ID. The player should remember that the
colors of Objective ID's are not indicative of team control, but
rather of objective status. |
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